We Steal From Old People: Updates
Sources reviewed:
Two patches since launch. Last store news checked 12 November 2026. No roadmap has been posted.
v0.1.2 — 11 Nov 2026, 18:11 UTC
- Saves retry instead of failing when antivirus or cloud sync is holding the file.
- Web links inside menus work again. On Steam Deck and Big Picture they go through the overlay.
- Stamina, healing, and charge effects were redone so AMD cards draw them properly.
- The note says early-game difficulty can be too difficult, and that the team is still looking at it. That is an admission, not a balance changelog.
v0.1.1 — 10 Nov 2026, 20:20 UTC
- New sounds: XP orbs landing and being picked up, ground pound start and land, the getaway truck’s horn, pause and unpause, cop sirens and chase chatter.
- XP orbs changed from yellow to cyan.
- Volumes adjusted on the safe wheel, the radial timer, and the XP orbs.
- Bug fixes are mentioned without a line-by-line list.

SteamDB’s chart page recorded a last update at 22:23 UTC on 11 Nov 2026. A developer reply on the discussion board says “Patch incoming!” and another reply says the game’s revenue supports Reckless Ben. I am not turning those two sentences into a content calendar.
There is no public roadmap and no “after 1.0” plan on the store or the studio page. When a third patch exists, it belongs at the top of this list with the date on the news post. The Steam news hub is the primary copy: store news for app 5051080.
FAQ
Is there a roadmap?
Not on the store, the studio page, or the two patch posts checked on 12 Nov 2026.
Did they fix the difficulty?
v0.1.2 says the opening can be too difficult and that they are working on it. It does not list a difficulty change that already shipped.
Sources
| Source | Checked |
|---|---|
| Steam news | 2026-11-12 |
| SteamDB charts | 2026-11-12 |
| Steam discussions | 2026-11-12 |
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